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Abandoned Sandstone City
Concept and Material Reference

Concept and Material Reference

The Design to Proxy was done in Maya.

The Design to Proxy was done in Maya.

Breakdown.

Breakdown.

No high poly...

No high poly...

I created a simple bevel pipeline in houdini for all models.

I created a simple bevel pipeline in houdini for all models.

Ivy plants procedured in Blender using BagaPie ivy generator nodes.

Ivy plants procedured in Blender using BagaPie ivy generator nodes.

I made a minor tweak on the nodes to speed up the generation.

I made a minor tweak on the nodes to speed up the generation.

All the textures are created in Substance Designer.

All the textures are created in Substance Designer.

Shaders were created in UE up to max 4 layers (base+RGB) vertex height blend for all instance materials.

Shaders were created in UE up to max 4 layers (base+RGB) vertex height blend for all instance materials.

Vertex Paint.

Vertex Paint.

Vertex Paint.

Vertex Paint.

Cloud noise was done in Substance Designer.

Cloud noise was done in Substance Designer.

Modular pieces and assembled in UE.

Modular pieces and assembled in UE.

Another lighting.

Another lighting.

Abandoned Sandstone City

Sandstone City known as Maltese Baroque is the form of Baroque architecture that developed in Malta during the 17th and 18th.
I was inspired by this Baroque style city and then I created this environment from scratch all the way up to final.
Rendered in UE5. Modeling was done in Maya and Houdini. Textures are made in Substance Designer. Ivy plants procedured in Blender using BagaPie ivy generator nodes. Shaders were created in UE up to max 4 layers (base+RGB) vertex height blend for all instance materials. I used Lumen but not nanite as I prefer clean simple mesh based.
I didn't make every aspect perfect in a limited time total 100 hours I suppose?... but it finally done! :D

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